
Normal villagers can't work on architect buildings unless you pay for the foundation, but even then, getting a bunch of architects working on houses as your villagers take care of the gathering is a great bonus (the architects take longer to build stuff than villagers, though). Of the two, I found Italy to be the most interesting, as they have an unique unit in the form of the Architect, a villager who can only build, but can do it for free. To begin with, there's two new civilizations: Italy, and Malta. So, what does this DLC add that might make it worthwhile? A whole bunch of stuff, that's what it adds. Knights of the Mediterranean is the latest DLC for Age of Empires III: Definitive Edition, and after having perfected the game, it made me go back to it (in part because of the new achievements it added, but even without them, I love getting new content for my games). Given the detail and attention given to making the royal houses and European maps very distinct, the Maltese in comparison kind of feel like a mod from the old days before DE.Īdditionally I think Knights missed the opportunity to freshen up some of the older base game civs that haven't necessarily aged well with the new direction that DE takes Age of Empires (mainly the French, Germans, and Ottomans in my opinion could use an update), although I acknowledge this is probably beyond the scope of a smaller DLC like Knights.

The Maltese don't even have a unique church model (they reuse the Spanish model), and their uniques are simply repurposed from the campaign like fixed guns, ammo depots, and the commandery.

My only real complaint is that the Maltese civilization feels half-done, like a copy paste of the campaign civilization into skirmish mode. It's more oriented toward multiplayer, but as an exclusively single player I'd still recommend Knights. I'd say the DLC is worth it especially discounted if you already enjoy the base DE game.

3 is my favorite Age of Empires, and Knights definitely adds countless more hours to my enjoyment of the game.

The random maps, royal houses, and two new factions (mainly Italy) help to make a game originally released in 2005 feel fresh and new, even if under the surface the fundamental gameplay mechanics haven't been altered too radically as a full-fleshed expansion would've done. Great DLC in terms of the scope of what it adds to Age of Empires 3, as it introduces us to Europe as a playable setting.
